Learning Blade introduces the student to STEM technologies and career opportunities through an entertaining game-based format. In this system, the student pursues engaging missions that solve a problem such as helping an injured dolphin, building an orphanage after a major earthquake, or solving energy and transportation needs in a new city. Students can select missions from our ever-growing library.
To complete the mission, students must earn tools and the assistance of teammates that correspond to various STEM activities and careers. To earn these students must complete short activities that expose the students to interesting aspects of STEM.
While completing the activities, students are presented with problems that exercise skills defined by the academic ELA and mathematics standards. This provides the teacher with valuable feedback on student skills, while demonstrating to the student the relevance of academic skills in real-life contexts.
In Mission Mode, the student follows the mission narrative and earns activities, points and hints towards discovering and completing his or her mission. In order to complete the mission a student must earn both Tools and Teammates.
These tools and teammates relate to STEM technologies and STEM careers and are designed to spark the interest of students. A leader board shows scores by class and/or school to create competition and encourage good performance by students.
The activities present STEM concepts including interactive exercises that require the use of academic standards and skills.
Each activity is categorized by appropriate grade levels and by the subjects English, mathematics, social studies and science.